Commercial Harpoon – Alongside the Pier


Advanced Gaming Systems Inc (AGSI) has suspended further enhancement of the commercial version of the Harpoon software products after more than two decades.  The commercial licensing rights have been returned to Mr. Bond and Mr. Carlson.

The door is open for a qualified team to work out a licensing arrangement with Mr. Bond and Mr. Carlson for the commercial computer rights (i.e. game system and data).  AGSI is willing to license some or all of the software (which is separate intellectual property) as necessary.  The Harpoon 3 code is arranged to facilitate a replacement of the user interface and maps.   Matrix Games will continue to sell the Harpoon Ultimate Edition until further notice. AGSI will continue to maintain our professional military products as long as demand continues.

More on this topic can be found on the blog:


qualified team would have to start with proven skills and financial resources on hand to deal with a product of this magnitude, 

HUD4 v1.2

France and Texas  August 30th.

Gunny writes,

…It has new calculation system, making it closer to Larry’s annexes. New improvement comes with a flag called “Aircraft Radar Reduction”, making a non-stealthy aircraft such as the latest Rafale (F03 R) has active cancellation features represented. It reduces the RCS by 50% vs 70% for Stealth. Flag is enforced for Rafale F03R, PAK-FA and F-35. Only F-22, B-2 and F-117 have the Stealth flag.

I’d love to have some input on potential aircrafts that would be eligible to such flag apart the 3 I’ve mentioned”.

Best regards from France; François “Gunny” Guérin

Find the files here: (HUD-4 v122)

South American Customer Inspires Playable GIS Maps!

South America and Texas, June 15, 2013

A friendly South American country has taken delivery of a six seat H3Milim license.  As part of their customization work, Russell Sharp has implemented the capability to turn ESRI Shape file maps into playable coastlines.   See the Wiki for more information.  This is a H3 MilSim (H3 Pro) only feature of v3.11.


By Peter Field, September 2009 Naval Post Graduate School


No longer does Naval Surface Warfare merely entail battle between symmetric naval fleets conducted in large open water engagements. Today’s Surface Warriors must have the training and capability to also fight asymmetric threats in congested locations of strategic value. Operations conducted within straits, choke points, and island cluttered littorals pose considerable risk and numerous challenges for today’s Navy. Shore based anti-ship missiles, torpedo and missile carrying small fast patrol boats, and mines present capable threats across naval warfare areas such as Anti-Surface Warfare and Mine Warfare. In addition, conventional and midget submarines present an ever-growing threat within strategic littorals. Previous studies have generated high-end simulations to determine composition of blue force fleets, and suggested tactics for addressing various modern threats. This thesis compares how well off-the-shelf simulation software in the form of Larry Bond’s HARPOON3 Advanced Naval Warfare (H3 ANW) emulates high-end simulations validated through modified Hughes’ Salvo Equations. The results demonstrate the complexities involved in comparing the output of two
completely different analytical tools. The mathematical nature of Hughes’ Salvo Equations environments, and tactics designed into H3 ANW provide a completely different aspect with potential use as a learning tool for Surface Warrior.